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<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2021/03/22/0be9ae18/dragons-crown.jpg" width="800" height="450" alt="" class="image-style-thumbnail" />
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<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Dragon's Crown</div>
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<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">If you like arcade beat 'em ups, this one is for you</div>
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<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item">Dragon's Crown is a stunning brawler that is made almost perfect by the way Atlus and Vanillaware modernized this game's beat 'em up mechanics. Stylized to the T, the story progression of this game worked flawlessly with its intense combat. It's the perfect action RPG for those that love a good fight and a solid challenge.
For those that may be concerned that Dragon’s Crown fell into a trap that many games in this genre have with short lengths and unsatisfying ends: don’t be. This adventure is fulfilling, rich in storytelling, and brutally satisfying when carving one’s way through a swath of foes. Unlocking new skills paired with the beautiful art style makes this a must-have for any PS Vita owner looking for something to spend some time on.
“It’s clear that Vanillaware has a fervent love for the roots of the role-playing genre,” says Matt Miller in his review for Game Informer. “Nods to old tabletop gaming abound, up to and including a dungeon master-like narrator who carries you through the story. Even so, Dragon’s Crown needn’t be a niche title; its accessible combat and rewarding upgrades are great fun for any action fan. In particular, if you have fond memories of days spent gathered in dim arcades with friends, wasting enemies and quarters in equal measure, then this is a surefire hit. Dragon’s Crown is proof that the cooperative brawler isn’t dead.”
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<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2021/03/22/88d9b370/killzonemercenarytipsbegin.jpg_1200x0_.jpg" width="800" height="450" alt="" class="image-style-thumbnail" />
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<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Killzone: Mercenary</div>
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<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Sometimes, you've just gotta murder</div>
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<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item">Killzone is pretty hit or miss for some people, but Mercenary is a first-person shooter experience you shouldn't miss out on with the PS Vita. This one is actually the second handheld Killzone game in the franchise, but it's arguably the best. Mercenary tasks the player with delving into the key events from the first three games as a mercenary named Arran Danner.
The controls and visuals for Killzone: Mercenary is beyond incredible but how it was designed, especially with the Vita in mind, is what makes it truly special. If you like a solid story and satisfying gunplay, Killzone: Mercenary is where it is at.
“Killzone: Mercenary sets a new bar of quality for FPS on handheld,” reads our full review. “While there’s still room for improvement, the crisp visuals, aggressive action, and solid multiplayer make it an easy recommendation for players hungry for exclusive Vita content.”
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<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
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<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2021/03/22/a2a1b2e0/veloicty_2x.jpg" width="800" height="450" alt="" class="image-style-thumbnail" />
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<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Velocity 2X</div>
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<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Hostile aliens take over again, don't you just hate it when that happens? </div>
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<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item">Aliens, you can't live with them; you can't live without them (just don't tell Mass Effect fans). Velocity 2X is a sci-fi tale that sees an abducted Lr. Kai Tana in a fight for her life to escape hostile aliens and protect those around her. What makes this game so unique is that it effortlessly combines two distinct gameplay styles: a top-down vertical shooter and a side-scrolling action platformer. This is a fast-paced game for those that love high-stakes adventures. It also boasts over 50 artfully designed levels that you will <em>want </em>to explore, making replayability incredibly high for those that like to dive back into a beloved game from time to time.
The fast-paced complexity of this game is one that I can’t recommend enough. Despite the adrenaline rush I get from playing it, it’s actually an excellent stress reliever! “Futurlab’s stellar game is challenging and unusual, and its complex controls are demanding,” says Miller in his review (this man has good taste, y’all). “For that reason, Velocity 2X may not fascinate novice gamers, but experienced players will delight at its varied gameplay, spare design aesthetic, and daring speed. ”
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<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
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<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img src="https://s3.amazonaws.com/prod-media.gameinformer.com/styles/thumbnail/s3/2019/05/06/aaf4a3d4/minecraftkeyart.jpg" width="800" height="450" alt="" class="image-style-thumbnail" />
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<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Minecraft</div>
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<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">When all else fails, go Minecraft!</div>
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<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item">I don't think we really have to go into why Minecraft is an obvious choice. Minecraft is available almost everywhere, and for good reason. The creative mode allows for a relaxing experience for those just looking to unwind and make magic, while the standard mode allows for similar creative freedom just while fighting hordes of pixelated enemies and herding chickens.
Like the Vine says, “Look at all those chickens.”
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<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2021/03/22/ace4e824/15980087888_6c136f1d94_b.jpg" width="800" height="450" alt="" class="image-style-thumbnail" />
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<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Uncharted: Golden Abyss</div>
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<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">While not the best Uncharted adventure, it was an awesome ride as a mobile experience</div>
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<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item">Uncharted: Golden Abyss was a launch title for the PS Vita and a major reason why so many had high hopes for the mobile platform. Golden Abyss offered the same puzzles and adventure that Uncharted fans expect and delivered on its promise of an impressive on-the-go journey. Playing as Nathan Drake is always a good time, but taking to the hidden areas and collectible hunting while being able to kick back out on the porch to enjoy the fine Summer weather was a treat that I will always treasure. If you haven't checked this out yet, I highly recommend it! Especially with how the puzzles work with Vita's touch screen.
To learn more about the positives and negatives of an Uncharted mobile experience, you can check out our full review here!
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<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2021/03/22/c337c486/preview_screenshot5_64617.jpg" width="800" height="450" alt="" class="image-style-thumbnail" />
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<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Spelunky</div>
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<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">A cave-diving treasure</div>
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<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item">When all else fails, go Spelunky! This indie 2D platform game is a solid choice for those looking for an enjoyable format and a hefty challenge. Don't let the style of this game fool you, Spelunky gets real challenging <em>real </em>fast. Diving deep underground for untold treasure is a wild ride and the puzzles add a nice break from the point A to Z adventure.
That being said, if you’re prone to rage quitting? Make sure you go in with a level head. Failing in Spelunky takes players back to the gold ‘ol days where failure meant Game Over. Messing up in this game will land you back at the start, but at least the randomly generated levels help keep the monotony at bay.
“I may have a hopeless addiction to Spelunky, but it’s not an entirely pleasant one,” reads our review. “As exciting as it is to play a platformer with an infinite number of new levels to jump, whip, and bomb your way through, the novelty comes at a cost. You need ample patience, time, and skill to make it through Spelunky’s ever-changing caves, and much of the hidden content is virtually off-limits to all but the most hardcore (and masochistic) gamers. If you fit that description, you have my congratulations and condolences.”
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With the remote play feature, you can play so many more games. While they can be played doesn’t mean they should be, however. Some titles just didn’t make the transition to handheld well but one memory I will absolutely treasure is loading up a monster of a game like Dragon Age Inquisition, taking my Vita with me outside during a beautiful spring afternoon with my dogs, and lounging in a hammock — game in-hand — with a nice scotch on the rocks. I remember at that moment feeling so at peace and comfortable and honestly astounded to be playing such an open-world game on such a tiny system I could take with me on the go. That being said, that doesn’t mean it worked the way it should, so I wouldn’t recommend playing a title like that unless you just really love the experience.
Overall, the Vita deserved better. It didn’t get the support it needed from Sony and some studios didn’t understand the true potential of the features being offered. TL&DR: The PlayStation Vita was a good system, you guys are just mean.
Source: Game Informer
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