</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/417662ec/cozygrovegame-art-horizontal_na_08_en_1.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Cozy Grove: Camp Spirit</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Spry Fox</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>Cozy Grove, the 2021 life-sim about managing an island haunted by friendly ghosts, is getting a sequel. With more ghosts to befriend, a new island to explore, and daily quests to tackle, your customizable Spirit Scouts will have plenty of new tasks to complete. The sequel will also allow you to adopt pets, including pettable dogs and for some reason, snails. The game will come to Netflix's games library on June 25.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/eb610d22/koira-screenshot_arbre.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Koira</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Studio Tolima</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>There are tons of video games about people's relationships with their dogs, but not any that take place in a hand-drawn, musical forest. In Koira, there's no dialogue or written text, but each animal and character is instead voiced by a musical instrument. You can get a taste of what it's like to bond with your new puppy and venture through the woods when the game's demo releases on Steam sometime soon.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/ff8e0706/arranger6.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Arranger</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Furniture & Mattress</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>This "role-puzzling adventure" is like a typical grid-based action/adventure title, but every time you move, the entire row or column of your map grid slides with you. In fact, the entire world exists on one interconnected grid, so you'll have to navigate every puzzle, town, and dungeon skillfully to get where you need to go. It hits PlayStation 5, Switch, PC, and Netflix games next month on July 25.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/94550581/fear_the_spotlight_1.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Fear The Spotlight</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Cozy Game Pals</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>What do you get when you mix PS1-era graphics, two high schoolers, and Blumhouse Productions Games division? Fear the Spotlight follows Vivian and Amy as they sneak into school to mess around with an Ouija board, which naturally goes horribly wrong. Developed by Cozy Game Pals, this retro horror game will launch later this year.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/feaf9a94/screenbound-screenshot-cliff.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Screenbound</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Crescent Moon Games, Those Dang Games</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>We've likely all done some form of multi-screen multitasking with a game on one monitor and a show on the other, but in Screenbound, it's a central game mechanic. While you navigate a first-person 3D area, you'll have to simultaneously manage a 2D sidescroller using the handheld device in your hands. You can only see enemies in the 2D world, but you'll have to pay attention to the 3D world to properly platform. It's a unique pitch that we can't wait to get our hands on.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/5a0f3cef/zoochosis.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Zoochosis</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Clapperheads</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>Zoos are a great place to visit with your family during the day, but at night, it might be a different story entirely. Zoochosis is a narrative horror game about being trapped in a zoo full of horrifying mutating animals. Your goal is to save the animals, but with multiple endings, your success will vary from playthrough to playthrough.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/cb62eba6/tomthepostgirl_screenshothd_2.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Tom the Postgirl</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Oopsie Daisies Studio</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>Despite having her job in the tile, this game isn't really about mail delivery. Tom mostly just wants to creep on her neighbors. Peering through windows, cracked door frames, and holes in fences, observe the bizarre inhabitants of Tom's town. With a hand-drawn art style ripped straight from a picture book, this game is somehow as creepy as it is cute.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/dc2be81a/psychroma.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Psychroma</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Rocket Adrift</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>There are a lot of directions developers can take the cyberpunk aesthetic, and Rocket Adrift, the developers of Psychroma, are leaning into the most horrifying aspects of the genre. With an amnesiac protagonist, lanky, pixel-based character art, and deep questions about identity and humanity, Psychroma looks like an intriguing investigation into the human condition.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/15fbb0a5/building_relationships.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Building Relationships</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Tan Ant Games</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>Described by its creator as "A Short Hike, but stupid," Building Relationships is a short narrative experience where you play as a human-sized house that is romantically interested in other human-sized buildings. Roll around the low-poly island (I mean this literally – you move by rolling), fish, unlock abilities, and, as the title implies, build relationships.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/e3d1c880/a_little_to_the_left_seeing_stars_cats.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">A Little To The Left: Seeing Stars</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Max Inferno</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>This DLC for the organization-based puzzle game A Little To The Left has more of everything people liked about the base game – more levels, more solutions, and even more cats. This expansion hits digital storefronts later this month on June 25. Read our review of the base game <a href="https://www.gameinformer.com/review/a-little-to-the-left/tidy-tranquility">here</a>.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/d48d174c/hello_again.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Hello Again</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Soup Island</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>It's Groundhog's Day meets Animal Crossing. When a time loop traps you on a chill, remote island, you'll be able to explore the village, chat with the local anthropomorphic animals, and solve puzzles to master your 12-hour experience. You can discover the game's hidden story when it comes out next year.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/fe04d547/while_waiting.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">While Waiting</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Optillusion Games</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>As you follow Adam's life from birth until death, you'll begin to notice a not-so-subtle trend. He has to wait a lot – and he hates waiting. Goof off in dozens of patience-themed levels by entertaining yourself with the things around you, or just wait patiently and see what happens. Ironically, you'll have to wait an undetermined amount of time for the game to come out, but you can wishlist it on Steam in the meantime.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/550f82c5/afterlove_ep.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Afterlove EP</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Pikselnesia</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>This narrative game about a musician is set in Jakarta, a fitting location given its Indonesian developer. The protagonist hears the voice of his girlfriend after her death, and the game will focus on themes of love, grief, and identity. And of course, it wouldn't be a game starring a musician without rhythm minigames. Afterlove EP is out later this year, with a demo available now.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/e47ecc5f/phoenix_springs.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Phoenix Springs</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">Calligram Studio</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>Illustrated with a striking, textured art style, this mystery adventure game is a little different from a typical point-and-click. Instead of items, your inventory is made of concepts and ideas, which you can use to solve puzzles and learn information through conversations. From developer Calligram Studio, Phoenix Springs will launch on September 16.</span></span>
</div>
</div>
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default">
<div class="list-item">
<div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/05/ae416d8d/tides_of_tomorrow.jpg" width="800" height="450" alt="" class="image-style-thumbnail" /></div>
<h2>
<div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Tides of Tomorrow</div>
</h2>
<div class="list_item_sub">
<div class="field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item">DigixArt</div>
</div>
<div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item"><span><span>You know how in some racing games, you can race against the "ghost" of a person's high score as if you're competing with them? That's kind of like the concept of Tides of Tomorrow, a game where you follow in the footsteps of past playthroughs (either friends or streamers); only in this case, their decisions will affect your story. It's the latest game from DigixArt, the developer of Road 96.</span></span>
</div>
</div>
How did you feel about the Day of the Devs showcase this year? What game are you most excited by? Let us know in the comments!
Source: Game Informer
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