Glen Henry runs SpriteWrench, a one-man studio based in Kingston, Jamaica, which focuses on narrative-driven titles. Along with a game studio he also hosts a podcast, Build It & They Will Play, where he interviews Caribbean Creative Entrepreneurs and the the trials and tribulations that come with it.
SpriteWrench has released include Shiny Gauntlet, Questlike and his most recent, Grimm & Tonic.
In Grimm & Tonic, you play as the new bartender of DEAD-END as you navigate life, death and all those things in between as you make new friends and mix some “weird” drinks. Grimm & Tonic is available PC and MAC with 2 out of 3 episodes available today.
Ashley Dias: Being a one-man show on putting together a game is not an easy feat so congratulations are in order! What got you into game design and development?
Glen Henry: Thank you very much! I got into game design and development because from a very young age I’ve been enamored with creating my own worlds and telling my own stories.
How has game development impacted you?
It has given me an outlet to explore my passion for programming and creative expression. It’s given me a point of focus for the millions of ideas that run through my mind.
What inspired you to create Grimm & Tonic?
Professionally, I’ve been going through a number of rough patches. I’m very much disillusioned with the everyday issues that plague adult life. I needed a way to parse and poke fun at those experiences. It started as web-comic and eventually grew into a video game as the desire to get back into coding became more insistent.
What was the hardest part about developing this game?
Juggling the different hats, I have to wear as a solo developer. I’m business admin, marketer, illustrator, writer and programmer. I often find hard to switch between roles, especially when I’m in a groove.
What is your favorite part of the game?
My favourite part would be any instance with Usha. She was especially fun to write.
Is there any words of advice for aspiring game developers out there?
Just to get started and see it through to completion. Shipping a game is a skill and you need to develop it.
Any closing remarks for our readers about your game?
Despite the themes surrounding the game, the core message is a positive one. Bad things may happen from time to time. However, the Good things in life are sweeter for it.