Activision and Infinity Ward have been strangely coy about the multiplayer in Call of Duty: Modern Warfare, a reimagining of the hit game that transformed the series over a decade ago. While they have revealed the Gunfight, the 2v2 small arena mode, the studio has not talked much about anything else in the presumed suite of multiplayer modes.
At least until August 1, when Infinity Ward intends to lift the cover on all the multiplayer modes in the game on their Twitch channel.
Loadouts locked. Gear up for the #ModernWarfare Multiplayer Gameplay Premiere on August 1st. pic.twitter.com/vJIMbPZRyE
— Call of Duty (@CallofDuty) July 22, 2019
In addition, the studio has also confirmed that Gunsmith, the extensive and robust gun customization system, is making an appearance in Call of Duty: Modern Warfare. From a blog post announcing it, Infinity Ward editorial manager David Hodgson writes “Gunsmithing is a robust weapon customization option for your two main Loadout weapons: Each Primary and Secondary Weapon can be augmented to give you the precise type and style of firepower you require for any type of multiplayer game mode. You can customize up to five parts of each weapon, until your available slots are filled. With Assault rifles, for example, you usually have nine areas of the weapon to augment: The Muzzle, Lasers, Optic, Stock, Rear Grip, Magazine, Underbarrel, Barrel, or a Perk.”
Call of Duty: Modern Warfare is releasing on PlayStation 4, Xbox One, and PC on October 25. It is expected to have cross-play between all platforms at launch.
Source: Game Informer