New Elden Ring Nightreign Patch Makes Solo Play Easier Alongside Balance Changes And Bug Fixes

by Wesley LeBlanc

<p><img loading=”lazy” src=”https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/27/9e0cf1d8/er8.jpg” width=”800″ height=”450″ alt=”Elden Ring Nightreign Game Informer Review 8 10 ” typeof=”foaf:Image” class=”image-style-body-default” /></p>

  &lt;p&gt;Developer From Software has released a new &lt;a href="https://www.gameinformer.com/product/elden-ring-nightreign"&gt;Elden Ring Nightreign&lt;/a&gt; patch that should make playing the game single-player easier, alongside some balance changes that will make the game better for everyone. Plus, the patch features a large list of bug fixes, too.&lt;/p&gt;&lt;p&gt;Nightreign launched last week, &lt;a href="https://www.gameinformer.com/2025/05/30/elden-ring-nightreign-hits-2-million-players-in-just-one-day"&gt;bringing in an impressive 2 million players in less than 24 hours&lt;/a&gt;. It didn’t take long for players to realize embarking on solo expeditions is incredibly difficult, &lt;a href="https://www.gameinformer.com/review/elden-ring-nightreign/encapsulating-efficiency"&gt;something I noted in my Nightreign review&lt;/a&gt;. Publisher Bandai Namco announced last week that &lt;a href="https://www.gameinformer.com/2025/05/30/elden-ring-nightreign-patch-coming-next-week-to-make-solo-expeditions-easier"&gt;an upcoming patch would address that&lt;/a&gt;, and now that &lt;a href="https://en.bandainamcoent.eu/elden-ring/news/elden-ring-nightreign-patch-notes-version-1011"&gt;patch&lt;/a&gt; is live.&lt;/p&gt;&lt;iframe width="560" height="315" frameBorder="0"  width="640" height="360" src="https://www.youtube.com/embed/pRhcXR-1SeY" frameborder="0" allow="autoplay" allowfullscreen="true"&gt;&amp;nbsp;&lt;/iframe&gt;&lt;p&gt;For solo players, the patch adds the “Automatic Revival Upon Defeat” effect, which allows revival once per night boss battle, to the game and increases the amount of runes gained.&lt;/p&gt;&lt;p&gt;General balance adjustments that all players will feel are an increase in the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 of any expedition, and an increase in the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar in the Roundtable Hold.&lt;/p&gt;&lt;p&gt;Elsewhere in the patch, From Software has fixed a large number of bugs, which you can view below:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.”&lt;/li&gt;&lt;li&gt;Fixed a bug in the Duchess's Character Skill “Restage” where Status Ailments would not trigger when built up from other players' attacks.&lt;/li&gt;&lt;li&gt;Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.&lt;/li&gt;&lt;li&gt;Fixed a bug where some “Those Who Live in Death “ enemies would revive when &amp;nbsp;defeated with the “Sacred Blade” skill.&lt;/li&gt;&lt;li&gt;Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.&lt;/li&gt;&lt;li&gt;Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.&lt;/li&gt;&lt;li&gt;Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.&lt;/li&gt;&lt;li&gt;Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.&lt;/li&gt;&lt;li&gt;Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.&lt;/li&gt;&lt;li&gt;Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.&lt;/li&gt;&lt;li&gt;Fixed a bug where the Passive Effect "Successive Attacks Negate Damage" &amp;nbsp;would stack when successive attacks were made while the Effect was active.&lt;/li&gt;&lt;li&gt;Fixed a bug where some Passive Effects were not displaying their effects at the correct values.&lt;/li&gt;&lt;li&gt;Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.&lt;/li&gt;&lt;li&gt;Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.&lt;/li&gt;&lt;li&gt;Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.&lt;/li&gt;&lt;li&gt;Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.&lt;/li&gt;&lt;li&gt;Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.&lt;/li&gt;&lt;li&gt;Fixed a bug in the graphics rendering during battles with specific enemies.&lt;/li&gt;&lt;li&gt;Fixed some incorrect information in the staff credits.&lt;/li&gt;&lt;li&gt;Fixed some text.&lt;/li&gt;&lt;li&gt;Fixed a bug where some sound effects were not playing correctly.&lt;/li&gt;&lt;li&gt;Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.&lt;/li&gt;&lt;li&gt;Fixed a bug where the HUD was not displayed on some platforms.&lt;/li&gt;&lt;li&gt;Fixed a bug where the game would crash under certain circumstances on some platforms.&lt;/li&gt;&lt;li&gt;Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.&lt;/li&gt;&lt;li&gt;Fixed a bug where background music would not play properly under certain circumstances on some platforms.&lt;/li&gt;&lt;li&gt;Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics” (Steam only).&lt;/li&gt;&lt;li&gt;Fixed a bug where the Climb up action sometimes failed when using the keyboard (Steam only).&lt;/li&gt;&lt;li&gt;Fixed a bug where the Climb up action was difficult to perform when using a gamepad (Steam only).&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;This update, Ver. 1.01.1, is available now and is required for anyone wishing to play Nightreign online.&lt;/p&gt;&lt;p&gt;While waiting for the game to update, read &lt;a href="https://www.gameinformer.com/review/elden-ring-nightreign/encapsulating-efficiency"&gt;&lt;em&gt;Game Informer’s&lt;/em&gt; Elden Ring Nightreign review&lt;/a&gt;, and then check out &lt;a href="https://www.gameinformer.com/tips-tricks/2025/05/29/elden-ring-nightreign-beginner-tips-and-tricks"&gt;&lt;em&gt;Game Informer’s&lt;/em&gt; Elden Ring Nightreign beginner tips and tricks&lt;/a&gt;. After that, read about how a &lt;a href="https://www.gameinformer.com/2025/05/23/elden-ring-live-action-movie-in-the-works-with-ex-machina-annihilation-director-alex"&gt;live-action Elden Ring movie in development&lt;/a&gt; is circling &lt;a href="https://www.gameinformer.com/2025/05/29/alex-garlands-elden-ring-film-will-reportedly-star-heartstoppers-kit-connor"&gt;&lt;em&gt;Heartstopper’s&lt;/em&gt; Kit Connor as its lead&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Did you play Nightreign this weekend? Let us know your thoughts so far in the comments below!&lt;/em&gt;&lt;/p&gt;

Source: Game Informer

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